How To Make an Accurate Springtrap

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Over the year i've been making Springtraps (only 2 tho lmao) i think i've caught almost every little detail about this character. And yes, i'm m a y b e copying Rynfox. xd  This is mostly for little and big details about st, not basic shapes, that's up to how well you fit refs.

First of all, the biggest detail that most people miss on their st has to be the underbelly. It's extruded after Scott applied subdivision surface. That's what that cubical thing in the corner of the belly is. Scott acctualy does this lot, more examples are plushtrap and withered foxy.
Screen Shot 2018-03-04 at 9.27.22 AM by CoolioArtScreen Shot 2018-03-04 at 9.27.34 AM by CoolioArt 
Another thing about the underbelly, that little thing that appears to be floating, is acctualy another face extruded separately.
Screen Shot 2018-03-04 at 9.33.03 AM 1 by CoolioArtScreen Shot 2018-03-04 at 9.44.41 AM by CoolioArt
Now a few things about the torso endoskeleton
The guts, acctualy pretty simple to make. No need for a torus
 just use a bezier circle select the desired vert, as press alt+s
Screen Shot 2018-03-04 at 9.46.53 AM by CoolioArtScreen Shot 2018-03-04 at 9.26.54 AM by CoolioArt Also scott didn't unwrap the textures on the guts of the body.Screen Shot 2018-03-04 at 9.35.38 AM by CoolioArt This is why they appear to have no bump. 
Also the bottom of pg's head is not filled in Screen Shot 2018-03-04 at 9.53.55 AM by CoolioArt Screen Shot 2018-03-04 at 9.54.08 AM by CoolioArt
And in general, pg has a very creased and lumpy shape Screen Shot 2018-03-04 at 9.52.55 AM by CoolioArt

 He also only has 7 teeth and a pointed mouth  Screen Shot 2018-03-04 at 9.52.46 AM by CoolioArt
Springtrap's endo materials can easily be re-created in blender.  Screen Shot 2018-03-04 at 9.35.51 AM by CoolioArt

Just take the specular texture (hard clouds, or turbulence noise in 3ds max) turn it to multiply, and set it as the specular color. Screen Shot 2018-03-04 at 9.37.29 AM by CoolioArt Springtrap's arms aren't just filled with duplicated toruses (what scott thinks arm muscles would look like) but they're also filled with wires as well, best seen in the new aniversery render, which is orthographic, which is always a plus.  Screen Shot 2018-03-04 at 9.31.43 AM by CoolioArt The endo ears also have a modeled base, which is a darker material and appears to have a sl endo bump. The bump can not be seen in any other image rather than the jumpscare, so this is hard to decide if this is really a bump or just a weird shadow
. Screen Shot 2018-03-04 at 9.33.44 AM by CoolioArt The bottom half of the endo ears have little nubs at the ends of those bars.
  Screen Shot 2018-03-04 at 9.34.11 AM by CoolioArtScreen Shot 2018-03-04 at 9.34.03 AM by CoolioArt These are not on the top half of the endo ears. Screen Shot 2018-03-04 at 9.34.35 AM by CoolioArt

Few things about the head, first of all it's really high polly, which is how scott gets those little detailed rips (for the most part)
 Screen Shot 2018-03-04 at 10.23.49 AM by CoolioArt

Second, there is a black duplicated jaw inside the main jaw, which is withered differently Screen Shot 2018-03-04 at 10.24.52 AM by CoolioArt (yeah the teeth are just beveled cubes, not subdivided or edited in any way)



And just like the body, the nose is extruded from the mask after subdivision surface is applied.Screen Shot 2018-03-04 at 10.25.08 AM by CoolioArt


And don't make the same mistake i did with v2, the legs are just duplicated arms, after the withering, so all you have to do is wither them more. 

St is a nightmare kill me 
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realcalebryhal's avatar
my boo came to the rescue